iOS native
Swift 6, SwiftUI, UIKit bridging, Core Data, StoreKit 2, HealthKit, ARKit, Live Activities, WidgetKit, App Intents.
- · Minimum: iOS 16
- · Xcode 16, Swift Concurrency
- · TestFlight → App Store
iOS, Android, React Native, and Flutter engineering for funded founders and enterprise teams. We ship to the App Store and Google Play on a clear 14-week cadence — and design for retention from week one.
Mobile app developers design and engineer applications that run natively on iOS and Android devices, or cross-platform through frameworks like React Native and Flutter. Not just the UI. The full surface — authentication, offline caching, push notifications, in-app purchases, deep links, background sync, analytics, and the CI/CD pipeline that ships it to the App Store and Google Play every two weeks.
The reason the work is harder than web is that mobile platforms are moving targets. Apple ships a new iOS every September, deprecates APIs, changes App Store review rules, tightens privacy manifests. Google does the same on a different cadence with Android. A mobile app developer's job is to keep the app shipping through all of it — not just to write Swift or Kotlin.
In practice, six work categories fill the hours for us: mobile-first UI and UX design, native or cross-platform engineering, backend APIs (often on our SaaS stack), release engineering, retention instrumentation, and the post-launch optimization loop where the real product work begins.
Six signals. If three or more apply, a native or hybrid app is the right call. Fewer than three, a responsive web build is probably enough — and cheaper.
Fitness trackers, field-service tools, travel apps, logistics, note-taking. Web can approximate this with service workers; native does it cleanly with Core Data, Room, or SQLite and built-in background sync.
Camera (not file upload, real camera), microphone with low-latency capture, accelerometer, GPS with background tracking, BLE peripherals, NFC, biometric auth, HealthKit, Google Fit.
Web push is dying. Apple restricts it, Safari on iOS cripples it, notification permissions collapse every year. If your retention strategy runs on notifications, a native app buys you a 30–50 percentage point edge on deliverability.
Consumer-first categories: fitness, meditation, finance, productivity, dating, utilities. Users search the App Store before Google. No app presence equals no shot.
Apple IAP via StoreKit 2, Google Play Billing, RevenueCat for cross-platform reconciliation. Subscription products (fitness, creator tools, dating) live and die by native billing UX.
Social, streaming, reading, gaming. 20-minute sessions on a mobile browser fight battery drain, tab switches, and notifications from other apps. Native wins every benchmark on sustained engagement.
We don't swap juniors onto your build. Every platform below has a named lead with shipped apps in the stores.
Swift 6, SwiftUI, UIKit bridging, Core Data, StoreKit 2, HealthKit, ARKit, Live Activities, WidgetKit, App Intents.
Kotlin, Jetpack Compose, Room, Hilt, WorkManager, CameraX, Play Billing, Material 3, Adaptive Layouts.
RN 0.77+ with New Architecture, Expo EAS, Reanimated 3, MMKV, React Query, Zustand, React Navigation 7.
Flutter 3.x, Dart 3, Riverpod, go_router, drift, Firebase, Impeller renderer, Material and Cupertino.
Pick the wrong stack and you either burn $80K on a rebuild or ship an app that feels off. Here's how we decide.
| Factor | Native (Swift + Kotlin) | React Native |
|---|---|---|
| Build cost (both platforms) | 1.6–2.0× | 1.0× baseline |
| Performance ceiling | Highest (60fps at edge cases) | Excellent for 95% of apps |
| Time to ship both platforms | 28–36 weeks | 14–20 weeks |
| Native APIs at launch (iOS/Android) | Day-zero | 1–3 months lag |
| Team size (for parity) | 2 teams (iOS + Android) | 1 team |
| OTA updates | Store review each time | EAS Update (JS changes) |
| Complex camera / AR / ML | Best | Possible via native modules |
| Right call when | Apple-grade UX, heavy hardware, sub-1% performance edge matters | Content apps, SaaS companions, consumer MVPs, time-to-market |
We build both. The call comes out of the Discover week — not from a sales deck.
Eight layers. One team shipping every one.
Node.js, FastAPI, Supabase, Firebase, tRPC. GraphQL or REST depending on call patterns.
Core Data, Room, SQLite via drift, MMKV, WatermelonDB. Offline-first architecture by default.
SwiftUI Observation, Compose State, Zustand, Riverpod, React Query. Minimal reactivity, maximum clarity.
Apple Sign In, Google Sign In, passkeys, magic links, biometric guard. Clerk, Auth0, or custom per project.
StoreKit 2, Play Billing, RevenueCat, Stripe (non-IAP flows). Subscription receipts and webhook reconciliation.
APNs, FCM, OneSignal, Braze, Customer.io. Silent push, rich media, scheduled local notifications.
Amplitude, Mixpanel, PostHog, Firebase Analytics. Sentry or Crashlytics for stability.
Fastlane, GitHub Actions, Bitrise, EAS Build. Automated testing, code-signing, screenshots, store deploy.
Most agencies stop at launch. Your app opens strong — then Day-7 retention is 12% and the install-to-active ratio collapses. That's not a bug. That's a missing discipline.
First moment of utility < 60 seconds from install. Cut every screen between open and win.
One named event that predicts Day-30 retention. Instrument it. Optimize the funnel to it.
Right moment, right channel, right frequency. Over-push and users disable. Under-push and they forget.
Streaks, daily rituals, progressive unlocks, social proof. The difference between a tool and a habit.
Weekly cohort review. Retention curves by acquisition source. Winners scale, losers get cut.
A typical Day-7 retention audit, shipped over 90 days. We find the activation event, fix the onboarding funnel, tune the notification cadence, add a habit loop, and wire cohort reporting. You keep the work. Your team runs the loop from week 13.
Start a retention auditLonger than web because mobile carries App Store review, TestFlight, and phased rollout overhead. Shorter than industry average because we start building in week 3.
Goals, constraints, user research synthesis, platform decision (native vs RN), tech spike if required. Activation event and Day-7 target set here.
User flows, wireframes, Figma design system, 15–25 high-fidelity screens, prototype for usability testing, App Store preview comps.
Weekly demos. Backend + mobile in lockstep. Analytics events wired as features ship, not at the end. Crash reporting and observability from day one.
Our team and yours on both platforms. Dogfooding. Bug triage. Performance profiling on real devices (iPhone 11 through 17 Pro, Pixel 6 through 10).
Up to 10,000 testers on iOS, staged rollout on Android. Feedback collection, session recording, analytics review, last-mile polish.
App Store Connect setup, Play Console setup, screenshots, previews, privacy manifests, data-safety form, App Tracking Transparency copy. Review turnarounds typically 24–72 hours for first pass.
1% → 5% → 20% → 50% → 100% over 5 days. Crash rate, ANR rate, session duration, and activation funnel watched in real time. Rollback plan staged.
Day-7 cohort analysis, activation funnel tuning, notification experiments, habit-loop A/B tests, App Store keyword optimization, ratings and reviews management.
Published ranges, senior delivery, clear scope. If the scope balloons, we tell you before the invoice does.
14 weeks. Single platform (iOS, Android, or RN cross-platform). Core flows, auth, payments, push, analytics, CI/CD. Ready for real users.
Start an MVPBoth platforms. Native or RN. Deep integrations, custom backend, full design system, retention instrumentation, launch playbook.
Start a production buildMulti-app ecosystem. SOC 2 posture, SSO, advanced security, HIPAA if needed, MDM, offline-first architecture, multi-region deployment.
Scope an engagement
DUNS 650878346
UN Global Tier 1
Mobile app developers design and engineer applications that run natively on iOS and Android devices, or cross-platform via React Native and Flutter. That covers product discovery, UI/UX, native or RN code, backend APIs, push notifications, payments, analytics, CI/CD, store submissions, and post-launch retention.
MVP runs $40K–$75K on a 14-week timeline. Production-grade with both platforms and retention instrumentation lands $75K–$200K. Enterprise with SOC 2, SSO, or HIPAA exceeds $150K. Prices are scope-bound and published in the SOW before contract sign.
14 weeks from brief to App Store launch for an MVP. Discover (1 wk), Design (2 wk), Build (6 wk), Internal TestFlight (1 wk), External TestFlight (1 wk), App Store review (up to 1 wk), Launch + 1 week Optimize. Production apps run 20–28 weeks.
React Native for content-heavy apps, standard UI patterns, and React-fluent teams. Native (Swift + Kotlin) for day-zero access to new platform features (HealthKit, ARKit, Live Activities, Android Auto), deep hardware integration, or first-party-feeling UX. We recommend the call on the Discover week.
Yes. App Store Connect setup, Google Play Console setup, screenshots and previews, privacy manifests, data-safety declarations, App Tracking Transparency copy, phased rollout plan, review responses. Most of our MVPs pass App Store Review on the first submission.
Yes. Day-7 retention audit: funnel instrumentation, notification cadence, onboarding time-to-value, activation metric identification, cohort analysis. Typical output is a 90-day plan targeting a named retention lift (e.g., Day-7 from 22% to 38%) with engineering and experiment budget attached.
Yes. Mobile-specific UI/UX is core — see our dedicated UI/UX design service. User research, information architecture, flows, visual system, high-fidelity Figma screens, prototypes, and a handoff-ready design system.
One business day. A senior mobile developer reviews the brief, writes the plan, sends it back. If we're not the right fit, we say so — and often point you to a better option.